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- function units_battleship_alien_setup()
- units_setup_sea(8,true,true,ENET_EFFECT_GEOMETRY_BATTLESHIPALIENSHADOW)
- end
-
- function units_battleship_alien_resetup()
- units_setup_sea(8,true,false,ENET_EFFECT_GEOMETRY_BATTLESHIPALIENSHADOW)
- end
-
- function units_battleship_alien_select()
- units_select(17,3)
- end
-
- function units_battleship_alien_unselect()
- units_unselect()
- end
-
- function units_battleship_alien_selectenemy()
- uniGetExecutor():addSimpleEffect(ENET_EFFECT_SELECTEDGEOMETRY_ENEMY)
- end
-
- function units_battleship_alien_damaged()
- uniGetExecutor():applyDamage(uniGetLife())
- end
-
- function units_battleship_alien_highlight()
- uniGetExecutor():addEffectWithRadius(ENET_EFFECT_GEOMETRY_HIGHLIGHT,15)
- end
-
- function units_battleship_alien_explode()
- units_explode_water2()
- end
-
- function units_battleship_alien_move()
- local unit = uniGetExecutor()
- local sound = unit:play3DSound("battleship_alien_move.wav",1)
- local steps = unit:addSimpleEffect(ENET_EFFECT_EFFECTEMITTER_SHIP_WATERTRAY)
- waitDeath(unit:addRotationEffect(ENET_EFFECT_ROTATE_UNIT,MATH_PI * 0.7))
- waitDeath(unit:addMoveEffect(ENET_EFFECT_MOVE_LINEAR,80))
- steps:suspendedDestroy(2.0)
- sound:destroy()
- unit:play3DSound("battleship_alien_stop.wav",0):destroy()
- end
-
- function units_battleship_alien_fire()
- local unit = uniGetExecutor()
- local gt = {}
- local i
- local j
- local fireSpot
- uniSetLife(uniGetLife() / 6.0)
- waitDeath(unit:addRotationEffect(ENET_EFFECT_ROTATE_UNITBOARDTOTARGET,MATH_PI * 0.7,uniGetTarget()))
- unit:addAnimationToQueue(ENAT_PREPAREFORFIRE1,1)
- unit:addAnimationToQueue(ENAT_FIREPOSITION1,MATH_INFINITY)
- unit:addAnimationToQueue(ENAT_AFTERFIRE1,1)
- local sound = unit:play3DSound("battleship_alien_gun_rotate.wav",0):destroy()
- local gn = unit:getBone(ENBT_GUNNEST)
- local guns = {}
- for i = 0,1 do
- guns[i] = gn:getBone(ENBT_GUN,i)
- guns[i]:addRotationEffect(ENET_EFFECT_ROTATE_GUNTOTARGET_GRAVITYPARABOLA,MATH_PI / 3.0,uniGetTarget())
- end
- pause(1.5)
- for i = 0,1 do
- for j = 0,2 do
- guns[i]:play3DSound("battleship_alien_fire.wav",0):destroy()
- --guns[i]:getBone(ENBT_FIRE1,j):addBulletEffect(ENET_EFFECT_BULLET_PLAZMABALL):executeCommand(ENC_FIRE1)
- guns[i]:getBone(ENBT_FIRE1,j):addSimpleEffect(ENET_EFFECT_PS_NEWPLAZMABALL_FLY):executeCommand(ENC_FIRE1)
- pause(0.25)
- end
- end
- pause(1.0)
- for i = 0,1 do
- guns[i]:addRotationEffect(ENET_EFFECT_ROTATE_GUNTOWERDEFAULT,MATH_PI / 3.0)
- end
- pause(1.0)
- unit:setCurrentAnimationRepeatCount(0)
- unit:addFireArrow()
- end
-
- registerCommand(ENSCRIPTSET_BATTLESHIP_ALIEN,ENC_MOVE,"units_battleship_alien_move")
- registerCommand(ENSCRIPTSET_BATTLESHIP_ALIEN,ENC_FIRE1,"units_battleship_alien_fire")
- registerCommand(ENSCRIPTSET_BATTLESHIP_ALIEN,ENC_FIRE2,"units_battleship_alien_fire")
- registerCommand(ENSCRIPTSET_BATTLESHIP_ALIEN,ENC_SELECT,"units_battleship_alien_select")
- registerCommand(ENSCRIPTSET_BATTLESHIP_ALIEN,ENC_SELECTENEMY,"units_battleship_alien_selectenemy")
- registerCommand(ENSCRIPTSET_BATTLESHIP_ALIEN,ENC_UNSELECT,"units_battleship_alien_unselect")
- registerCommand(ENSCRIPTSET_BATTLESHIP_ALIEN,ENC_SETUP,"units_battleship_alien_setup")
- registerCommand(ENSCRIPTSET_BATTLESHIP_ALIEN,ENC_RESETUP,"units_battleship_alien_resetup")
- registerCommand(ENSCRIPTSET_BATTLESHIP_ALIEN,ENC_DAMAGED,"units_battleship_alien_damaged")
- registerCommand(ENSCRIPTSET_BATTLESHIP_ALIEN,ENC_EXPLODE,"units_battleship_alien_explode")
- registerCommand(ENSCRIPTSET_BATTLESHIP_ALIEN,ENC_HIGHLIGHT,"units_battleship_alien_highlight")
- registerCommand(ENSCRIPTSET_BATTLESHIP_ALIEN,ENC_INSIDE,"units_inside")
-
- -- make description of unit
- desc = getEffectDescriptionP(ENET_UNIT_BATTLESHIP_ALIEN)
- desc.ClassID = ENCLASS_MESHINSTANCE
- desc.EffectClassType = ENECT_GEOMETRY
- desc.FileName = "battleship_alien.rmd"
- desc.ScriptSet = ENSCRIPTSET_BATTLESHIP_ALIEN
- desc.MoveType = ENMOVE_SWIM
- desc.RenderType = ENRENDERTYPE_GEOMETRY
- desc.Material = ENMAT_RIGIDSKINNEDMESH
- desc.MaterialColors = units_materialcolors_human
-
- -- shadow
- desc = getEffectDescriptionP(ENET_EFFECT_GEOMETRY_BATTLESHIPALIENSHADOW)
- desc.ClassID = ENCLASS_MESHINSTANCE
- desc.EffectClassType = ENECT_GEOMETRY
- desc.FileName = "battleship_alien_shadow.rmd"
- desc.RenderType = ENRENDERTYPE_SHADOW
- desc.Material = ENMAT_SHADOW
- desc.MaterialColors = units_materialcolors_shadow
-
- -- register new unit to logic
- unitDesc = logic_getUnitDescP(22)
- unitDesc.group = 1
- unitDesc.order = 3
- unitDesc.unit_res_id = ENET_UNIT_BATTLESHIP_ALIEN
- unitDesc.unit_icon_id = "Battleship_a_small_normal.dds"
- unitDesc.active_id = "Battleship_a_small_active.dds"
- unitDesc.pressed_id = "Battleship_a_small_pressed.dds"
- unitDesc.small_icon_id = "Battleship_l_stats.dds"
- unitDesc.big_icon_id = "Battleship_a_big_normal.dds"
- unitDesc.HP = 8
- unitDesc.MP = 40
- unitDesc.WR = 3
- unitDesc.min_WR = 1
- unitDesc.WD = 3
- unitDesc.WR2 = 0
- unitDesc.min_WR2 = 0
- unitDesc.WD2 = 0
- unitDesc.ability = 3
- unitDesc.transport = 0
- unitDesc.value = 5
- unitDesc.race = 1
- unitDesc.fire_pause = 2.0
- unitDesc.move_pause = 1.0
- unitDesc.unit_info_scale = 0.04
- unitDesc.scn_name = "BSHIPA"
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